Author Topic: Teaser #10: The Hunters  (Read 5489 times)

Offline Jaded Altruist

Re: Teaser #10: The Hunters
« Reply #105 on: September 07, 2010, 03:43:08 pm »
I think there's no "common" race for hunters, it's a PrC that any one can pick. A hunter can be -anything-, but humans will probally be the most "common" race as it's what the players choose to play.
It's more based on what the players choose to do, who know maybe we'll end up with a dozen gauth or gnome hunters! It's impossible to say about a PrC, and usually people think: What race has the best stats for the PrC? :P

I'd love to see a small horde of kobold wyrmhunters, personally.
EM:
-Greid Kinblossom: Oathbreaker
SoH:
-Sir Lance/Nines Oakwall: Oathkeeper


Offline Dinean

Re: Teaser #10: The Hunters
« Reply #106 on: September 07, 2010, 04:02:42 pm »
~chuckles~ well I was thinking along the lines of npc core and being a PRC I think that a player needs to find some sort of trainer (though as said already, not really guilded), or are the PRC's going to be automatically unlocked for all that meet the stat requirements to use?

and thanks for the input so far everyone!
Beta: Mill Leonsbane
IB: Del Leonsbane
EM: Rick Karners
SoH: Osgoodt

Offline Jaded Altruist

Re: Teaser #10: The Hunters
« Reply #107 on: September 07, 2010, 04:49:47 pm »
~chuckles~ well I was thinking along the lines of npc core and being a PRC I think that a player needs to find some sort of trainer (though as said already, not really guilded), or are the PRC's going to be automatically unlocked for all that meet the stat requirements to use?

and thanks for the input so far everyone!

As a player I see two options here:

1.  Leave it up to your RP posts.  If you want your mentor to be a part of your RP, write it.
2.  A few days/weeks/months into the server there will be PCs with hunter levels running around.  Look for a PC mentor.  When I first joined DC, back in EM, my main sought out other PCs to teach him to be a weapon master. . . which is how he even found out about the guild he joined. . . and eventually left on horrid terms.
EM:
-Greid Kinblossom: Oathbreaker
SoH:
-Sir Lance/Nines Oakwall: Oathkeeper


Offline Fruitomancer

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Re: Teaser #10: The Hunters
« Reply #108 on: September 07, 2010, 05:05:47 pm »
Generally I've found that DC welcomes players being creative in terms of their background and history, so long as your character hasn't been trained by King Fredorik Deathsbane VII himself in the ways of the Hunter and killed five hundred and seventy three wyrmbloods you're pretty much good to create your own mentor. Doing so raises many interesting questions you can pose to your character, what was the character of their mentor? Were they honourable? How did their views shape your character's own?

Another way to go about it is to seek out a PC or NPC in-game to form an association with, as has been noted above.

Plotting in the shadows: back full-time for DC 5.

Re: Teaser #10: The Hunters
« Reply #109 on: September 07, 2010, 05:59:40 pm »
Hunters are uncommon, but there is no racial limitation to the class. Expect their numbers to be divided amongst the various races pretty much as other classes: a vast majority being humans, fewer being elves, dwarves and haflings, even fewer yet being gnomes, kobolds, etc.

Offline Dinean

Re: Teaser #10: The Hunters
« Reply #110 on: September 07, 2010, 07:43:07 pm »
Hunters are uncommon, but there is no racial limitation to the class. Expect their numbers to be divided amongst the various races pretty much as other classes: a vast majority being humans, fewer being elves, dwarves and haflings, even fewer yet being gnomes, kobolds, etc.

Thanks, this is what I was looking for.  I'm not looking to make a 'hunter' but a 'hunter of hunters' more or less. ^.^
Beta: Mill Leonsbane
IB: Del Leonsbane
EM: Rick Karners
SoH: Osgoodt

Offline thewanderingmystic

Re: Teaser #10: The Hunters
« Reply #111 on: September 07, 2010, 08:56:55 pm »
Hunters are uncommon, but there is no racial limitation to the class...kobolds, etc.

In Depths of Norhaven, Kobolds hunt YOU!  >:D
SoH: Gabriel Kross--warrior-sage, summoner, transumutationist, wanderer,  poet

Book of Four Elements: Way of the peaceful Warrior
http://dragoncoast.org/sohforums/index.php?topic=15676.0
Timezone EST, GMT-5

Offline Jaded Altruist

Re: Teaser #10: The Hunters
« Reply #112 on: September 07, 2010, 10:57:09 pm »
Hunters are uncommon, but there is no racial limitation to the class. Expect their numbers to be divided amongst the various races pretty much as other classes: a vast majority being humans, fewer being elves, dwarves and haflings, even fewer yet being gnomes, kobolds, etc.

Thanks, this is what I was looking for.  I'm not looking to make a 'hunter' but a 'hunter of hunters' more or less. ^.^

I hope you realize that someone who hunts hunters will be hunted by hunters, therefore instigating a vicious cycle of hunters and hunted and hunting and. . . divide by zero.
EM:
-Greid Kinblossom: Oathbreaker
SoH:
-Sir Lance/Nines Oakwall: Oathkeeper


Offline Dinean

Re: Teaser #10: The Hunters
« Reply #113 on: September 08, 2010, 07:01:01 am »
~chuckle~ and what did you think I meant by hunter of hunters? ^.^
Beta: Mill Leonsbane
IB: Del Leonsbane
EM: Rick Karners
SoH: Osgoodt

Offline Axel

Re: Teaser #10: The Hunters
« Reply #114 on: September 08, 2010, 07:18:44 am »
~chuckle~ and what did you think I meant by hunter of hunters? ^.^

A witch. ;D
Aranya Lámatyávë [9] - The Seeker
Yuri Ivanov [11] - Nikolai's Associate Bitch, Property of Soros & Nychtaline Mutant
Arnaaluk [Dead] - Augur Warden of the Vernan Council, Walking Fossil & Mentor Tree Hugger

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Offline Malice

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Re: Teaser #10: The Hunters
« Reply #115 on: September 08, 2010, 12:54:39 pm »
~chuckles~ well I was thinking along the lines of npc core and being a PRC I think that a player needs to find some sort of trainer (though as said already, not really guilded), or are the PRC's going to be automatically unlocked for all that meet the stat requirements to use?

and thanks for the input so far everyone!

As a player I see two options here:

1.  Leave it up to your RP posts.  If you want your mentor to be a part of your RP, write it.
2.  A few days/weeks/months into the server there will be PCs with hunter levels running around.  Look for a PC mentor.  When I first joined DC, back in EM, my main sought out other PCs to teach him to be a weapon master. . . which is how he even found out about the guild he joined. . . and eventually left on horrid terms.

The more that you 'define' or 'nail-down' as 'fact' in a character backstory/history or personality, the more restrictions are placed on your potential RP and can even detriment RP (i.e. Turning down an IC offer of mentorship because you already have decided an off-screen NPC mentor for your PC).

The more you leave for in-game interaction, or keep flexible, the more detailed your RP will be and therefore the character can grow and develop according to influences from the actual IC environment, and removes the possibilities of inaccuracies/anomalies with regards to the setting.

Offline Fruitomancer

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Re: Teaser #10: The Hunters
« Reply #116 on: September 08, 2010, 01:17:08 pm »
Risking veering somewhat off topic there's certainly good factors in both options: leaving your background mostly open or having a very detailed one. With the former case you get the aforementioned flexibility to introduce new traits and create stories IG, though there's also many advantages to the latter. With a detailed character background you have a wealth of experiences that informs your character's actions, gives them drive and focus and also provides them with material that can very much be used to create those same opportunities in-character.

Using Malice's example rather broadly here:

Your background is open, you meet another experienced PC who expresses an interest in taking responsibility for the training of your character, this leads to many roleplay encounters, establishes a relationship and leads to enjoyable roleplay in the future.

You have a mentor-figure in your background, however the relationship between that mentor and your character is a very complex one and there have been multiple circumstances in the past your character feels his mentor has not been honest with him, or indeed been passing on good techniques and tuition. When the experienced PC expresses an interest in training him, roleplay options are opened to discuss these past experiences, perhaps through future interactions with this experienced PC your PC might determine whether to continue their training with their present mentor or not.

What it comes down to is how much you put in either way, either how creative you are with that flexibility or indeed how creative you are with providing background information to fuel in-game roleplay.

Plotting in the shadows: back full-time for DC 5.

Offline thewanderingmystic

Re: Teaser #10: The Hunters
« Reply #117 on: September 08, 2010, 05:13:33 pm »
The way I handle this is by using off-screen RP posts for past events only. Backstory, pretty much. This gives me the advantage of having all those complexities within my character and providing a wealth of "influences" to pull on as my character interacts with others. However, any development that goes on since the time my character started being played on the server, I leave that to IC actions only. In regards to learning a PrC through training, I think you'll have no trouble finding a mentor if that's what you really want to do. If it's that important, I recommend even withholding level-ups until the time your mentor in-game begins to teach you. Sure it will be a bit more frustrating in the short term while you search, but the search will mean all that much more to you. And when you DO find a mentor, your RP will develop all the more richly for it.
SoH: Gabriel Kross--warrior-sage, summoner, transumutationist, wanderer,  poet

Book of Four Elements: Way of the peaceful Warrior
http://dragoncoast.org/sohforums/index.php?topic=15676.0
Timezone EST, GMT-5

Offline Kobold Innovations

Re: Teaser #10: The Hunters
« Reply #118 on: September 08, 2010, 08:00:43 pm »
I'm always a sucker for growing my character as the story unfolds. Sure, he has a solid background and reason for being, but he/she is still 'new' to the world in a sense, as level one is his first real footstep out of where he was raised/spawned/taught/survived-in. Letting the experiences encountered shape the character has more meaning to me then starting out with an allready set up 'sphere' that he/she operates in emotionally and historically.  A few times I've had a character with a rather complex 'backdrop' that has hit a roadblock in a sense when it comes to fitting into a world/story that constantly shifts and changes (or unfolds) due to multiple authors all working together (i.e. the community), in such cases you either have to sacrifice a bit of the story only you knew anyways, or try to shoehorn it in. Having a fresh start avoids such complications and allows for the story to go places you weren't aware it could have, which in turn allows you to have some surprise and those warm glee feelings when your characters story has some unexpected turns that always turn out fun in the end.



"Every kobold dies, but not every kobold truly lives!"

Offline Jopetzki

Re: Teaser #10: The Hunters
« Reply #119 on: January 10, 2011, 10:53:48 am »
Quote
- Class Skills: Craft (All except Artificing), Concentration, Disable Device, Foraging, Hide, Intimidate, Knowledge (All), Listen, Lore, Move Silently, Parry, Set Trap, Spot, Survival, Taunt, Tumble, and Use Magic Device.

I noticed Hunters don't get Bluff as a class skill. I think adding it might be a good idea considering they're a rogue-like class and likely to have rogue as a base class.
Feint is a important part of a rogue's arsenal and having the option to grab bluff would make all the difference in the world for melee oriented Hunters. :)

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